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INI File  |  1998-12-15  |  10.5 KB  |  549 lines

  1. [ConhamrAnimLoops]
  2. classType=KQAnimLoopList
  3.  
  4. ;==This file was created with anmTool.  Do not EVER EVER EVER edit by hand!==
  5.  
  6. checkedRoundingBug=1
  7. nMovement=59
  8. Movement0=attack
  9. Movement1=attack2
  10. Movement2=attackb
  11. Movement3=away
  12. Movement4=away2
  13. Movement5=back
  14. Movement6=backJump
  15. Movement7=backJumpDie
  16. Movement8=backJumpEnd
  17. Movement9=backJumpHold
  18. Movement10=crash
  19. Movement11=die
  20. Movement12=dropweapon
  21. Movement13=fallback
  22. Movement14=fallfwd
  23. Movement15=firedie
  24. Movement16=icedie
  25. Movement17=jump
  26. Movement18=jumpDie
  27. Movement19=jumpEnd
  28. Movement20=jumpHold
  29. Movement21=left
  30. Movement22=magicReact
  31. Movement23=out
  32. Movement24=portal
  33. Movement25=portalx
  34. Movement26=pullunder
  35. Movement27=react
  36. Movement28=reactback
  37. Movement29=right
  38. Movement30=run
  39. Movement31=runJump
  40. Movement32=runJumpDie
  41. Movement33=runJumpHold
  42. Movement34=stop
  43. Movement35=walk
  44. Movement36=waterrun
  45. Movement37=waterwalk
  46. Movement38=badie
  47. Movement39=catch
  48. Movement40=teleportdown
  49. Movement41=teleportup
  50. Movement42=wait
  51. Movement43=jumprun
  52. Movement44=jumpstop
  53. Movement45=runstopleft
  54. Movement46=runstopright
  55. Movement47=runwaterrun
  56. Movement48=stoprun
  57. Movement49=stoprunstop
  58. Movement50=stopwalk
  59. Movement51=stopwalkstop
  60. Movement52=stopwaterrun
  61. Movement53=stopwaterwalk
  62. Movement54=walkstopleft
  63. Movement55=walkstopright
  64. Movement56=walkwaterwalk
  65. Movement57=waterrunrun
  66. Movement58=waterwalkwalk
  67.  
  68. nRequiredLoops=38
  69. nSpecificLoops=5
  70. nTransitionLoops=16
  71.  
  72. ;Required Animations-------------------------------------------------------
  73. [movement0]
  74. frames0=19
  75. loop=ch_atack.kqs ch_atack 0.000000 1.0 0 0
  76. nCue=2
  77. cue0=0.000000 playsound hamrtoss.aud
  78. cue1=0.578947 do
  79. nTransition=0
  80.  
  81. [movement1]
  82. frames1=19
  83. loop=ch_atack.kqs ch_atack 0.000000 1.0 0 0
  84. nCue=2
  85. cue0=0.000000 playsound hamrtoss.aud
  86. cue1=0.578947 do
  87. nTransition=0
  88.  
  89. [movement2]
  90. frames2=19
  91. loop=ch_atack.kqs ch_atack 0.000000 1.0 0 0
  92. nCue=2
  93. cue0=0.000000 playsound hamrtoss.aud
  94. cue1=0.578947 do
  95. nTransition=0
  96.  
  97. [movement3]
  98. frames3=10
  99. loop=ch_shth.kqs ch_shth 0.000000 1.0 0 0
  100. nCue=2
  101. cue0=0.700000 playsound Hamraway.aud
  102. cue1=0.900000 footstep
  103. nTransition=0
  104.  
  105. [movement4]
  106. frames4=16
  107. loop=ch_shth2.KQS ch_shth2 0.000000 1.0 0 0
  108. nCue=2
  109. cue0=0.000000 playsound hamraway.aud
  110. cue1=0.937500 footstep
  111. nTransition=0
  112.  
  113. [movement5]
  114. frames5=17
  115. loop=ch_walk.kqs ch_walk 0.941176 -1.0 1 1
  116. nCue=2
  117. cue0=0.058824 footstep
  118. cue1=0.588235 footstep
  119. nTransition=0
  120.  
  121. [movement6]
  122. frames6=19
  123. loop=ch_bkjmp.kqs ch_bkjmp 0.000000 1.0 0 0
  124. nCue=1
  125. cue0=0.368421 playsound jump.aud
  126. nTransition=0
  127.  
  128. [movement7]
  129. frames7=11
  130. loop=ch_bkdie.kqs ch_bkdie 0.000000 1.0 0 0
  131. nCue=1
  132. cue0=0.000000 playsound jumpdie.aud
  133. nTransition=0
  134.  
  135. [movement8]
  136. frames8=12
  137. loop=ch_bkstp.kqs ch_bkstp 0.000000 1.0 0 0
  138. nCue=2
  139. cue0=0.083333 footstep
  140. cue1=0.166667 footstep
  141. nTransition=0
  142.  
  143. [movement9]
  144. frames9=4
  145. loop=ch_bkhld.kqs ch_bkhld 0.000000 1.0 1 1
  146. nCue=0
  147. nTransition=0
  148.  
  149. [movement10]
  150. frames10=8
  151. loop=ch_crash.KQS ch_crash 0.000000 1.0 0 0
  152. nCue=3
  153. cue0=0.000000 playsound crash.aud
  154. cue1=0.500000 footstep
  155. cue2=0.875000 footstep
  156. nTransition=0
  157.  
  158. [movement11]
  159. frames11=26
  160. loop=ch_die.kqs ch_die 0.000000 1.0 0 0
  161. nCue=2
  162. cue0=0.000000 playsound conrdies.aud
  163. cue1=0.076923 playsound whipout.aud
  164. nTransition=0
  165.  
  166. [movement12]
  167. frames12=6
  168. loop=ch_dtht.KQS ch_dtht 0.000000 1.0 0 0
  169. nCue=1
  170. cue0=0.000000 playsound c_dropit.aud
  171. nTransition=0
  172.  
  173. [movement13]
  174. frames13=14
  175. loop=Ch_falbk.kqs Ch_falbk 0.000000 1.0 0 0
  176. nCue=0
  177. nTransition=0
  178.  
  179. [movement14]
  180. frames14=14
  181. loop=Ch_flfwd.kqs Ch_flfwd 0.000000 1.0 0 0
  182. nCue=0
  183. nTransition=0
  184.  
  185. [movement15]
  186. frames15=115
  187. loop=c_fdie.kqs c_fdie 0.000000 1.0 0 0
  188. nCue=1
  189. cue0=0.000000 playsound firedie.aud
  190. nTransition=0
  191.  
  192. [movement16]
  193. frames16=42
  194. loop=c_iced.kqs c_iced 0.000000 1.0 0 0
  195. nCue=1
  196. cue0=0.000000 playsound c_iced.aud
  197. nTransition=0
  198.  
  199. [movement17]
  200. frames17=21
  201. loop=ch_jump.kqs ch_jump 0.000000 1.0 0 0
  202. nCue=1
  203. cue0=0.380952 playsound jump.aud
  204. nTransition=0
  205.  
  206. [movement18]
  207. frames18=11
  208. loop=ch_jdie.kqs ch_jdie 0.000000 1.0 0 0
  209. nCue=1
  210. cue0=0.000000 playsound jumpdie.aud
  211. nTransition=0
  212.  
  213. [movement19]
  214. frames19=11
  215. loop=ch_jstp.kqs ch_jstp 0.000000 1.0 0 0
  216. nCue=2
  217. cue0=0.000000 footstep
  218. cue1=0.090909 footstep
  219. nTransition=0
  220.  
  221. [movement20]
  222. frames20=3
  223. loop=ch_jhld.kqs ch_jhld 0.000000 1.0 1 1
  224. nCue=0
  225. nTransition=0
  226.  
  227. [movement21]
  228. frames21=15
  229. loop=ch_pivlt.kqs ch_pivlt 0.000000 1.0 1 1
  230. nCue=2
  231. cue0=0.000000 footstep
  232. cue1=0.466667 footstep
  233. nTransition=0
  234.  
  235. [movement22]
  236. frames22=46
  237. loop=ch_wprct.kqs ch_wprct 0.000000 1.0 0 0
  238. nCue=5
  239. cue0=0.065217 footstep
  240. cue1=0.760870 footstep
  241. cue2=0.826087 footstep
  242. cue3=0.086957 footstep
  243. cue4=0.108696 playsound magicrct.aud
  244. nTransition=0
  245.  
  246. [movement23]
  247. frames23=13
  248. loop=ch_draw.kqs ch_draw 0.000000 1.0 0 0
  249. nCue=2
  250. cue0=0.000000 playsound hamrout.aud
  251. cue1=0.538462 footstep
  252. nTransition=0
  253.  
  254. [movement24]
  255. frames24=21
  256. loop=C_portl.kqs C_portl 0.000000 1.0 0 0
  257. nCue=1
  258. cue0=0.000000 playsound Portal.aud
  259. nTransition=0
  260.  
  261. [movement25]
  262. frames25=31
  263. loop=c_portlb.KQS c_portlb 0.000000 1.0 0 0
  264. nCue=4
  265. cue0=0.000000 playsound Portalb.aud
  266. cue1=0.516129 footstep
  267. cue2=0.548387 footstep
  268. cue3=0.935484 footstep
  269. nTransition=0
  270.  
  271. [movement26]
  272. frames26=70
  273. loop=ch_drdn.KQS ch_drdn 0.000000 1.0 0 0
  274. nCue=1
  275. cue0=0.000000 playsound Under.aud
  276. nTransition=0
  277.  
  278. [movement27]
  279. frames27=11
  280. loop=ch_react.kqs ch_react 0.000000 1.0 0 0
  281. nCue=1
  282. cue0=0.000000 playsound conrouch.aud
  283. nTransition=0
  284.  
  285. [movement28]
  286. frames28=16
  287. loop=ch_rctbk.kqs ch_rctbk 0.000000 1.0 0 0
  288. nCue=3
  289. cue0=0.000000 playsound conrowbk.aud
  290. cue1=0.687500 footstep
  291. cue2=0.375000 footstep
  292. nTransition=0
  293.  
  294. [movement29]
  295. frames29=16
  296. loop=ch_pivrt.kqs ch_pivrt 0.000000 1.0 1 1
  297. nCue=2
  298. cue0=0.000000 footstep
  299. cue1=0.500000 footstep
  300. nTransition=0
  301.  
  302. [movement30]
  303. frames30=15
  304. loop=ch_run.kqs ch_run 0.000000 1.0 1 1
  305. nCue=2
  306. cue0=0.000000 footstep
  307. cue1=0.533333 footstep
  308. nTransition=4
  309. transition0=0.800000 stop 0.000000 stoprunstop
  310. ;toFrames0=31
  311. transition1=1.000000 stop 0.000000 runstopright
  312. ;toFrames1=31
  313. transition2=0.333333 waterrun 0.052632 runwaterrun
  314. ;toFrames2=19
  315. transition3=0.466667 stop 0.000000 runstopleft
  316. ;toFrames3=31
  317.  
  318. [movement31]
  319. frames31=20
  320. loop=ch_rjump.kqs ch_rjump 0.000000 1.0 0 0
  321. nCue=1
  322. cue0=0.100000 playsound jump.aud
  323. nTransition=0
  324.  
  325. [movement32]
  326. frames32=11
  327. loop=ch_rjdie.kqs ch_rjdie 0.000000 1.0 0 0
  328. nCue=1
  329. cue0=0.000000 playsound jumpdie.aud
  330. nTransition=0
  331.  
  332. [movement33]
  333. frames33=3
  334. loop=ch_rjhld.kqs ch_rjhld 0.000000 1.0 1 1
  335. nCue=0
  336. nTransition=2
  337. transition0=-1 run 0.000000 jumprun
  338. ;toFrames0=15
  339. transition1=-1 stop 0.000000 jumpstop
  340. ;toFrames1=31
  341.  
  342. [movement34]
  343. frames34=31
  344. loop=ch_stop.kqs ch_stop 0.000000 1.0 1 1
  345. nCue=0
  346. nTransition=4
  347. transition0=-1 run 0.800000 stoprun
  348. ;toFrames0=15
  349. transition1=-1 walk 0.352941 stopwalk
  350. ;toFrames1=17
  351. transition2=-1 waterrun 0.421053 stopwaterrun
  352. ;toFrames2=19
  353. transition3=-1 waterwalk 0.041667 stopwaterwalk
  354. ;toFrames3=24
  355.  
  356. [movement35]
  357. frames35=17
  358. loop=ch_walk.kqs ch_walk 0.000000 1.0 1 1
  359. nCue=2
  360. cue0=0.058824 footstep
  361. cue1=0.588235 footstep
  362. nTransition=4
  363. transition0=0.117647 waterwalk 0.666667 walkwaterwalk
  364. ;toFrames0=24
  365. transition1=1.000000 stop 0.000000 walkstopleft
  366. ;toFrames1=31
  367. transition2=0.411765 stop 0.000000 stopwalkstop
  368. ;toFrames2=31
  369. transition3=0.529412 stop 0.000000 walkstopright
  370. ;toFrames3=31
  371.  
  372. [movement36]
  373. frames36=19
  374. loop=ch_swrun.KQS ch_swrun 0.000000 1.0 1 1
  375. nCue=2
  376. cue0=0.000000 footstep
  377. cue1=0.526316 footstep
  378. nTransition=1
  379. transition0=0.421053 run 0.066667 waterrunrun
  380. ;toFrames0=15
  381.  
  382. [movement37]
  383. frames37=24
  384. loop=ch_swwlk.KQS ch_swwlk 0.000000 1.0 1 1
  385. nCue=2
  386. cue0=0.000000 footstep
  387. cue1=0.500000 footstep
  388. nTransition=1
  389. transition0=0.458333 walk 0.176471 waterwalkwalk
  390. ;toFrames0=17
  391.  
  392. ;Specific Animations-------------------------------------------------------
  393. [movement38]
  394. frames38=201
  395. loop=ch_badie.KQS ch_badie 0.000000 1.0 0 0
  396. nCue=0
  397. nTransition=0
  398.  
  399. [movement39]
  400. frames39=12
  401. loop=ch_catch.kqs ch_catch 0.000000 1.0 0 1
  402. nCue=1
  403. cue0=0.000000 playsound Hamrctch.aud
  404. nTransition=0
  405.  
  406. [movement40]
  407. frames40=21
  408. loop=c_xprtdn.kqs c_xprtdn 0.000000 1.0 0 0
  409. nCue=1
  410. cue0=0.000000 playsound poofdown.aud
  411. nTransition=0
  412.  
  413. [movement41]
  414. frames41=22
  415. loop=c_xport.kqs c_xport 0.000000 1.0 0 0
  416. nCue=3
  417. cue0=0.000000 playsound poofup.aud
  418. cue1=0.727273 footstep
  419. cue2=0.772727 footstep
  420. nTransition=0
  421.  
  422. [movement42]
  423. frames42=29
  424. loop=ch_wait.kqs ch_wait 0.000000 1.0 1 1
  425. nCue=0
  426. nTransition=0
  427.  
  428. ;Transition Animations-----------------------------------------------------
  429. [movement43]
  430. frames43=4
  431. loop=ch_jmprn.kqs ch_jmprn 0.000000 1.0 0 0
  432. nCue=1
  433. cue0=0.750000 footstep
  434. nTransition=0
  435.  
  436. [movement44]
  437. frames44=16
  438. loop=ch_jmpst.kqs ch_jmpst 0.000000 1.0 0 0
  439. nCue=2
  440. cue0=0.062500 footstep
  441. cue1=0.125000 footstep
  442. nTransition=0
  443.  
  444. [movement45]
  445. frames45=16
  446. loop=ch_rstpl.kqs ch_rstpl 0.000000 1.0 0 0
  447. nCue=3
  448. cue0=0.000000 footstep
  449. cue1=0.812500 footstep
  450. cue2=0.250000 footstep
  451. nTransition=0
  452.  
  453. [movement46]
  454. frames46=16
  455. loop=ch_rstpr.kqs ch_rstpr 0.000000 1.0 0 0
  456. nCue=2
  457. cue0=0.000000 footstep
  458. cue1=0.187500 footstep
  459. nTransition=0
  460.  
  461. [movement47]
  462. frames47=7
  463. loop=ch_rnsrn.KQS ch_rnsrn 0.000000 1.0 0 0
  464. nCue=2
  465. cue0=0.000000 footstep
  466. cue1=0.857143 footstep
  467. nTransition=0
  468.  
  469. [movement48]
  470. frames48=9
  471. loop=ch_stprn.kqs ch_stprn 0.000000 1.0 0 0
  472. nCue=1
  473. cue0=0.555556 footstep
  474. nTransition=0
  475.  
  476. [movement49]
  477. frames49=7
  478. loop=ch_strst.kqs ch_strst 0.000000 1.0 0 0
  479. nCue=2
  480. cue0=0.285714 footstep
  481. cue1=0.571429 footstep
  482. nTransition=0
  483.  
  484. [movement50]
  485. frames50=7
  486. loop=ch_stpwk.kqs ch_stpwk 0.000000 1.0 0 0
  487. nCue=1
  488. cue0=0.428571 footstep
  489. nTransition=0
  490.  
  491. [movement51]
  492. frames51=6
  493. loop=ch_stwst.kqs ch_stwst 0.000000 1.0 0 0
  494. nCue=2
  495. cue0=0.333333 footstep
  496. cue1=0.666667 footstep
  497. nTransition=0
  498.  
  499. [movement52]
  500. frames52=6
  501. loop=ch_stpsr.KQS ch_stpsr 0.000000 1.0 0 0
  502. nCue=1
  503. cue0=0.166667 footstep
  504. nTransition=0
  505.  
  506. [movement53]
  507. frames53=6
  508. loop=ch_stpsw.KQS ch_stpsw 0.000000 1.0 0 0
  509. nCue=1
  510. cue0=0.166667 footstep
  511. nTransition=0
  512.  
  513. [movement54]
  514. frames54=8
  515. loop=ch_wstpl.kqs ch_wstpl 0.000000 1.0 0 0
  516. nCue=2
  517. cue0=0.125000 footstep
  518. cue1=0.375000 footstep
  519. nTransition=0
  520.  
  521. [movement55]
  522. frames55=8
  523. loop=ch_wstpr.kqs ch_wstpr 0.000000 1.0 0 0
  524. nCue=2
  525. cue0=0.125000 footstep
  526. cue1=0.750000 footstep
  527. nTransition=0
  528.  
  529. [movement56]
  530. frames56=6
  531. loop=ch_wksw.KQS ch_wksw 0.000000 1.0 0 0
  532. nCue=0
  533. nTransition=0
  534.  
  535. [movement57]
  536. frames57=6
  537. loop=ch_srnrn.KQS ch_srnrn 0.000000 1.0 0 0
  538. nCue=1
  539. cue0=0.500000 footstep
  540. nTransition=0
  541.  
  542. [movement58]
  543. frames58=7
  544. loop=ch_swwk.KQS ch_swwk 0.000000 1.0 0 0
  545. nCue=1
  546. cue0=0.142857 footstep
  547. nTransition=0
  548.  
  549.